It's been a long time since I've done a review. This is also only the second time I've reviewed a game(the only other game I've reviewed having been The Walking Dead).
So I just finished Link Between Worlds a little while ago and thought I'd share my thoughts on it.
The Legend of Zelda A Link Between Worlds is the second Zelda game released on the 3DS following the 3D remake of Ocarina of Time. It is also a direct sequel to the hit SNES game, A Link to the Past. The story follows Link who, in this game is the apprentice to a blacksmith. He encounters a strange man named Yuga who has been going around Hyrule turning people into paintings. Unfortunately, one of these people ends up being Zelda so in the usual Zelda fashion, Link must journey through Hyrule and later the dying parallel world of Lorule in order to stop Yuga.
To start this review proper, I think I'll discuss the biggest addition to the game: the item rental shop. Early on in the game, Link meets a guy with a bunny mask named Ravio. This guy takes up residence in Link's house and also sets up a shop where you can rent familiar items such as the Hookshot and the Bow as well as new items like the Tornado Rod and the Ice Rod.
It was a pretty interesting idea albeit a flawed one. The biggest issue I had with it was that after the first dungeon(in which the only item you can have for it is the Bow) you can rent all the items right away. The big issue is that it makes this game, which was already pretty easy, even easier. I understand this was necessary seeing as how the game allows you to tackle the dungeons in any order you wish but I still think they could have done something else with it.
If you die while renting an item, you lose those items and have to go re-rent them from Ravio. This adds a sense of danger as your health starts to get lower. However, this sense of danger is rectified by the time you finish all the dungeons in Hyrule. You can then purchase the items so if you die, you won't lose the items you bought. The items do cost a lot(most of them costing 800 rupees while the most expensive one costs 1200) but because you can find rupees anywhere, you never really have to worry about being too short. Heck, by the time I finished the game, I had maxed out my rupee wallet at 9999.
The overworld is pretty much the same as the one in Link to the Past's. For some people, it could be a familiar stroll down memory lane, for others, such as myself, it could be a whole new experience. I myself never got to play too much of Link to the Past. I only ever got to play the Gameboy Advance version as I was never able to finish it as my DS was dying(no I didn't have a Gameboy Advance).
The dungeons are pretty interesting but also short. A lot of them are pretty fun with some great, although rather easy new puzzles. My biggest issue with them, as I mentioned before, was that they were too short. Many of them don't require too much thought and can be breezed through in no time flat. Later on the dungeons do get longer but only slightly.
One thing about the dungeons is while you can rent items right away, in the Lorule dungeons, some of them have gear in them such as the Hylian Shield and the Blue Tunic. Unlike in prior Zelda games, these items can be pretty easy to miss so you really have to be keeping an eye out for any treasure chests you find along the way. To help with this, it's strongly recommended to find a compass in order to pin point where all the chests are in a dungeon.
Getting gear from dungeons is insanely useful especially as you get further into the game and as you get stronger and better gear, it really feels as though you're getting stronger as well. I always felt a strong sense of accomplishment as I acquired better and stronger gear for Link.
Next up are the sidequests. After all, what would a Zelda game be without sidequests? Unfortunately, this game really doesn't have that many sidequests. In fact, the only two I can think of are bringing milk to a wounded man on top of Death Mountain and finding Mother Maiamai's(Maiamai is a new species introduced in this game that's kind of like a good version of the Octoroks) 100 kids. Every time you find ten of Mother Maiamai's children, she'll upgrade one of your weapons as long as you've bought it and once you've found all one hundred, you'll get an upgraded spin attack.
The rest of the sidequests are basically just minigames. Some of the minigames can be pretty fun while some of them can be downright frustrating. Most of the pieces of heart are acquired by beating these minigames instead of searching for them in the overworld. Not necessarily a bad thing but again, most of these minigames can get pretty infuriating.
This leads me to the last part of the review: there's not that much to explore in the game. Aside from locating dungeons, some heart pieces, and the occasional cave, there's just not that much to find. That's one reason I love Zelda so much: searching the world, unearthing treasures, and being rewarded for it. Here, there's just not much of that.
Now I know it sounds like I didn't enjoy the game but that isn't true. I did have fun with it and it was a pretty enjoyable experience. It had some great new ideas that just need a bit more fleshing out such as the item rentals. I do look forward to seeing how the Wii U Zelda ends up and from what I've read from an interview with Miyamoto, apparently there will be another 3DS Zelda.